import type { TextureFormat } from '@loaders.gl/schema';
/**
 * @deprecated Pass `basis.supportedTextureFormats` to Basis loaders instead of relying on global detection.
 */
export declare function detectSupportedTextureFormats(gl?: WebGLRenderingContext): Set<TextureFormat>;
/**
 * Returns a list of formats.
 * Creates a temporary WebGLRenderingContext if none is provided.
 *
 * @deprecated Pass `basis.supportedTextureFormats` to Basis loaders instead of relying on global detection.
 * @param gl - Optional context.
 */
export declare function detectSupportedGPUTextureFormats(gl?: WebGLRenderingContext): Set<string>;
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