import { Vector3 } from '@math.gl/core';
export type BoundingRectangle = {
    width: number;
    height: number;
};
/** Deck.gl Viewport instance type.
 * We can't import it from Deck.gl to avoid circular reference */
export type Viewport = {
    id: string;
    cameraPosition: number[] | Vector3;
    height: number;
    width: number;
    zoom: number;
    distanceScales: {
        unitsPerMeter: number[];
        metersPerUnit: number[];
    };
    center: number[] | Vector3;
    unprojectPosition: (position: number[] | Vector3) => [number, number, number];
    project: (coorinates: number[] | Vector3) => number[];
};
/**
 * Contain extra fields from WebMercatorViewport and FirstPersonViewport
 */
export type GeospatialViewport = Viewport & {
    /** @todo This field is not represented in Deck.gl viewports. Can be removed in the next version */
    cameraDirection: [number, number, number];
    /** @todo This field is not represented in Deck.gl viewports. Can be removed in the next version */
    cameraUp: [number, number, number];
    longitude: number;
    latitude: number;
    bearing: number;
};
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