import EventEmitter from "node:events";
import { ChainForkConfig } from "@lodestar/config";
import type { Epoch, Slot } from "@lodestar/types";
import type { StrictEventEmitter } from "strict-event-emitter-types";
export declare enum ClockEvent {
    /**
     * This event signals the start of a new slot, and that subsequent calls to `clock.currentSlot` will equal `slot`.
     * This event is guaranteed to be emitted every `SECONDS_PER_SLOT` seconds.
     */
    slot = "clock:slot",
    /**
     * This event signals the start of a new epoch, and that subsequent calls to `clock.currentEpoch` will return `epoch`.
     * This event is guaranteed to be emitted every `SECONDS_PER_SLOT * SLOTS_PER_EPOCH` seconds.
     */
    epoch = "clock:epoch"
}
export type ClockEvents = {
    [ClockEvent.slot]: (slot: Slot) => void;
    [ClockEvent.epoch]: (epoch: Epoch) => void;
};
/**
 * Tracks the current chain time, measured in `Slot`s and `Epoch`s
 *
 * The time is dependent on:
 * - `state.genesisTime` - the genesis time
 * - `SECONDS_PER_SLOT` - # of seconds per slot
 * - `SLOTS_PER_EPOCH` - # of slots per epoch
 */
export type IClock = StrictEventEmitter<EventEmitter, ClockEvents> & {
    readonly genesisTime: Slot;
    readonly currentSlot: Slot;
    /**
     * If it's too close to next slot, maxCurrentSlot = currentSlot + 1
     */
    readonly currentSlotWithGossipDisparity: Slot;
    readonly currentEpoch: Epoch;
    /** Returns the slot if the internal clock were advanced by `toleranceSec`. */
    slotWithFutureTolerance(toleranceSec: number): Slot;
    /** Returns the slot if the internal clock were reversed by `toleranceSec`. */
    slotWithPastTolerance(toleranceSec: number): Slot;
    /**
     * Check if a slot is current slot given MAXIMUM_GOSSIP_CLOCK_DISPARITY.
     */
    isCurrentSlotGivenGossipDisparity(slot: Slot): boolean;
    /**
     * Returns a promise that waits until at least `slot` is reached
     * Resolves when the current slot >= `slot`
     * Rejects if the clock is aborted
     */
    waitForSlot(slot: Slot): Promise<void>;
    /**
     * Return second from a slot to either toSec or now.
     */
    secFromSlot(slot: Slot, toSec?: number): number;
};
/**
 * A local clock, the clock time is assumed to be trusted
 */
export declare class Clock extends EventEmitter implements IClock {
    readonly genesisTime: number;
    private readonly config;
    private timeoutId;
    private readonly signal;
    private _currentSlot;
    constructor({ config, genesisTime, signal }: {
        config: ChainForkConfig;
        genesisTime: number;
        signal: AbortSignal;
    });
    get currentSlot(): Slot;
    /**
     * If it's too close to next slot given MAXIMUM_GOSSIP_CLOCK_DISPARITY, return currentSlot + 1.
     * Otherwise return currentSlot
     */
    get currentSlotWithGossipDisparity(): Slot;
    get currentEpoch(): Epoch;
    /** Returns the slot if the internal clock were advanced by `toleranceSec`. */
    slotWithFutureTolerance(toleranceSec: number): Slot;
    /** Returns the slot if the internal clock were reversed by `toleranceSec`. */
    slotWithPastTolerance(toleranceSec: number): Slot;
    /**
     * Check if a slot is current slot given MAXIMUM_GOSSIP_CLOCK_DISPARITY.
     */
    isCurrentSlotGivenGossipDisparity(slot: Slot): boolean;
    waitForSlot(slot: Slot): Promise<void>;
    secFromSlot(slot: Slot, toSec?: number): number;
    private onNextSlot;
    private msUntilNextSlot;
}
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