import type { Framebuffer, RenderPass, Texture } from '@luma.gl/core';
type DebugFramebufferOptions = {
    id: string;
    minimap?: boolean;
    opaque?: boolean;
    top?: string;
    left?: string;
    rgbaScale?: number;
};
/**
 * Debug utility to blit queued offscreen framebuffers into the default framebuffer
 * without CPU readback. Currently implemented for WebGL only.
 */
export declare function debugFramebuffer(renderPass: RenderPass, source: Framebuffer | Texture | null, options: DebugFramebufferOptions): void;
export {};
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