import { RenderPass } from '@luma.gl/core';
import { ScenegraphNode, ScenegraphNodeProps } from "./scenegraph-node.js";
import { Model } from "../model/model.js";
export type ModelNodeProps = ScenegraphNodeProps & {
    model: Model;
    managedResources?: any[];
    bounds?: [[number, number, number], [number, number, number]];
};
export declare class ModelNode extends ScenegraphNode {
    readonly model: Model;
    bounds: [[number, number, number], [number, number, number]] | null;
    managedResources: any[];
    constructor(props: ModelNodeProps);
    destroy(): void;
    getBounds(): [number[], number[]] | null;
    draw(renderPass: RenderPass): boolean;
}
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