export declare const source = "\nstruct skinUniforms {\n  jointMatrix: array<mat4x4<f32>, 20>,\n};\n\n@group(0) @binding(auto) var<uniform> skin: skinUniforms;\n\nfn getSkinMatrix(weights: vec4f, joints: vec4u) -> mat4x4<f32> {\n  return (weights.x * skin.jointMatrix[joints.x])\n       + (weights.y * skin.jointMatrix[joints.y])\n       + (weights.z * skin.jointMatrix[joints.z])\n       + (weights.w * skin.jointMatrix[joints.w]);\n}\n";
export declare const vs = "\nlayout(std140) uniform skinUniforms {\n  mat4 jointMatrix[SKIN_MAX_JOINTS];\n} skin;\n\nmat4 getSkinMatrix(vec4 weights, uvec4 joints) {\n  return (weights.x * skin.jointMatrix[joints.x])\n       + (weights.y * skin.jointMatrix[joints.y])\n       + (weights.z * skin.jointMatrix[joints.z])\n       + (weights.w * skin.jointMatrix[joints.w]);\n}\n\n";
export declare const fs = "";
export type SkinProps = {
    scenegraphsFromGLTF?: any;
};
export type SkinUniforms = {
    jointMatrix?: any;
};
export declare const skin: {
    readonly props: SkinProps;
    readonly uniforms: SkinUniforms;
    readonly name: "skin";
    readonly bindingLayout: readonly [{
        readonly name: "skin";
        readonly group: 0;
    }];
    readonly dependencies: [];
    readonly source: "\nstruct skinUniforms {\n  jointMatrix: array<mat4x4<f32>, 20>,\n};\n\n@group(0) @binding(auto) var<uniform> skin: skinUniforms;\n\nfn getSkinMatrix(weights: vec4f, joints: vec4u) -> mat4x4<f32> {\n  return (weights.x * skin.jointMatrix[joints.x])\n       + (weights.y * skin.jointMatrix[joints.y])\n       + (weights.z * skin.jointMatrix[joints.z])\n       + (weights.w * skin.jointMatrix[joints.w]);\n}\n";
    readonly vs: "\nlayout(std140) uniform skinUniforms {\n  mat4 jointMatrix[SKIN_MAX_JOINTS];\n} skin;\n\nmat4 getSkinMatrix(vec4 weights, uvec4 joints) {\n  return (weights.x * skin.jointMatrix[joints.x])\n       + (weights.y * skin.jointMatrix[joints.y])\n       + (weights.z * skin.jointMatrix[joints.z])\n       + (weights.w * skin.jointMatrix[joints.w]);\n}\n\n";
    readonly fs: "";
    readonly defines: {
        readonly SKIN_MAX_JOINTS: 20;
    };
    readonly getUniforms: (props?: SkinProps, prevUniforms?: SkinUniforms) => SkinUniforms;
    readonly uniformTypes: {
        readonly jointMatrix: readonly ["mat4x4<f32>", 20];
    };
};
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