{
  "name": "@lume/three-instanced-mesh",
  "version": "0.96.5",
  "description": "Scene graph level abstraction for three.js InstancedBufferGeometry",
  "type": "module",
  "main": "index.js",
  "directories": {
    "example": "example"
  },
  "scripts": {
    "build": "webpack --config webpack.config.js --mode=production",
    "example": "npm run build && serve .",
    "test": "npm run test:esm",
    "test:esm": "webpack --config esm-test.webpack.config.js",
    "prepare": "npm run build",
    "version": "npm test",
    "postversion": "npm publish --access public && git push --follow-tags",
    "release:patch": "npm version patch -m 'v%s'",
    "release:minor": "npm version minor -m 'v%s'",
    "release:major": "npm version major -m 'v%s'"
  },
  "repository": {
    "type": "git",
    "url": "git+https://github.com/pailhead/three-instanced-mesh.git"
  },
  "keywords": [
    "threejs",
    "webgl",
    "instancing",
    "ANGLE_instanced_arrays",
    "glsl",
    "javascript",
    "3d"
  ],
  "author": "Dusan Bosnjak",
  "license": "MIT",
  "bugs": {
    "url": "https://github.com/pailhead/three-instanced-mesh/issues"
  },
  "homepage": "https://github.com/pailhead/three-instanced-mesh#readme",
  "devDependencies": {
    "serve": "^11.3.0",
    "three": "^0.96.0",
    "webpack": "^5.58.1",
    "webpack-cli": "^4.9.0"
  }
}
