import { Container } from './Container';
import { TabsConfig } from '../types';
import { BaseScene } from "../game";
export declare class Tabs extends Container<TabsConfig> {
    private _items?;
    protected _config: TabsConfig;
    private _root?;
    image?: Phaser.GameObjects.Image;
    constructor(scene: BaseScene, config: TabsConfig);
    createBg(): void;
    createTabItems(tabIndex?: number): void;
    private onTabClick;
}
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