export declare const MATEMATROLII_EVENT = "matematrolii";
export declare enum ScenarioProps {
    NAME = "name",
    CAMERA_ANGLE = "camera_angle"
}
export declare enum ModelProps {
    USER_DATA = "userData"
}
export declare enum DataType {
    DATA_PROP = "data",
    SPAWN = "spawn"
}
export declare enum ModelType {
    MODEL_PROP = "type",
    SHARD = "shard",
    ENEMY = "enemy",
    PLAYER = "player",
    ROCKET = "rocket"
}
export declare enum DriverType {
    DRIVER_PROP = "driver",
    AI = "ai",
    RANDOM = "random",
    FOLLOW = "follow"
}
export declare enum PathType {
    DATA_PROP = "data",
    FIRST_NODE = "first_node",
    PATH_NODE = "pathNode"
}
export declare enum MapDataType {
    DATA_PROP = "data",
    PHYSICS = "physics",
    PATH = "path",
    SCENARIO = "scenario"
}
export declare enum MapType {
    TYPE_PROP = "type",
    BOX = "box",
    TRIMESH = "trimesh"
}
