export interface IWorldOptions {
    world: string;
    scenario: string;
    playerModel: string;
    playerTexture: string;
    enemyModel: string;
    enemyTexture: string;
    itemModel: string;
    itemTexture: string;
    rocketTexture: string;
}
export interface IWorldParams {
    Pointer_Lock?: boolean;
    Mouse_Sensitivity?: number;
    Time_Scale?: number;
    Shadows?: boolean;
    FXAA?: boolean;
    Debug_Physics?: boolean;
    Debug_FPS?: boolean;
    Sun_Elevation?: number;
    Sun_Rotation?: number;
}
