import { ISpawnPoint } from "../interfaces/ISpawnPoint";
import * as THREE from "three";
import { World } from "./World";
import { LoadingManager } from "../core/LoadingManager";
export declare class CharacterSpawnPoint implements ISpawnPoint {
    private object;
    constructor(object: THREE.Object3D);
    spawn(loadingManager: LoadingManager, world: World): void;
    destroy(): void;
}
