import { World } from "../world/World";
import { LoadingManager } from "../core/LoadingManager";
export declare class Scenario {
    id: string;
    name: string;
    world: World;
    private spawnPoints;
    private initialCameraAngle;
    private enemies;
    constructor(root: THREE.Object3D, world: World);
    launch(loadingManager: LoadingManager, world: World): void;
    destroy(): void;
}
