export const MATEMATROLII_EVENT = "matematrolii";

export enum ScenarioProps {
  NAME = "name", // string
  CAMERA_ANGLE = "camera_angle", // true-false
}

export enum ModelProps {
  USER_DATA = "userData",
}

export enum DataType {
  DATA_PROP = "data",
  SPAWN = "spawn",
}

export enum ModelType {
  MODEL_PROP = "type",
  SHARD = "shard",
  ENEMY = "enemy",
  PLAYER = "player",
  ROCKET = "rocket"
}

export enum DriverType {
  DRIVER_PROP = "driver",
  AI = "ai",
  RANDOM = "random",
  FOLLOW = "follow",
}

export enum PathType {
  DATA_PROP = 'data',
  FIRST_NODE = "first_node",
  PATH_NODE = 'pathNode'
}

export enum MapDataType {
  DATA_PROP = "data",
  PHYSICS = "physics",
  PATH = "path",
  SCENARIO = "scenario",
}

export enum MapType {
  TYPE_PROP = "type",
  BOX = "box",
  TRIMESH = "trimesh",
}
