export interface IWorldOptions {
  world: string;
  scenario: string;
  playerModel: string;
  playerTexture: string;
  enemyModel: string;
  enemyTexture: string;
  itemModel: string;
  itemTexture: string;
  rocketTexture: string;
}

export interface IWorldParams {
  Pointer_Lock?: boolean;
  Mouse_Sensitivity?: number;
  Time_Scale?: number;
  Shadows?: boolean;
  FXAA?: boolean;
  Debug_Physics?: boolean;
  Debug_FPS?: boolean;
  Sun_Elevation?: number;
  Sun_Rotation?: number;
}
