import type { Frame } from "./animation.js";
import type { SpriteDirection } from "./types.js";
export declare class Canvas {
    #private;
    constructor(width: number, height: number);
    render(sprite: HTMLImageElement, frame: Frame, x: number, y: number, direction: SpriteDirection): void;
    clear(): void;
    getElement(): HTMLCanvasElement;
}
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