# RetroPass for Three.js

Inspired by [STDOOM](https://github.com/indyjo/STDOOM), RetroPass is a WebGL post-processing effect for Three.js that enables you to give your project a retro look and feel, with pixelation and colour quantisation for a nostalgic, low-res aesthetic — ideal for games or apps evoking classic video game vibes.

You can choose from the default 2, 4, 16, 256, 512 and 4096 colour palettes, or create a colour palette of any any size from 2 to 4096.

[See it in action.](https://mesmotronic.github.io/three-retropass/)

## Installation

```bash
npm install @mesmotronic/three-retropass
```

Requires `three` as a peer dependency.

## Usage

Here’s an example of how to use RetroPass in your Three.js project, showing a basic scene with a retro effect at 320x200 resolution with 16 colours and dithering enabled.

```javascript
import * as THREE from "three";
import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
import { RetroPass } from "@mesmotronic/three-retropass";

// Scene setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

// Composer setup
const composer = new EffectComposer(renderer);
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);

// Add RetroPass
const retroPass = new RetroPass({ resolution: new THREE.Vector2(320, 200), colorCount: 16, dithering: true });
composer.addPass(retroPass);

// Render loop
function animate() {
  requestAnimationFrame(animate);
  composer.render();
}
animate();
```

## API Reference

| Name           | Description                                                                               | Constructor | Property |
| -------------- | ----------------------------------------------------------------------------------------- | ----------- | -------- |
| `resolution`   | `THREE.Vector2` object specifying the resolution of the retro effect (default: 320x200).  | ✓           | ✓        |
| `colorCount`   | Number indicating the number of colours in the palette (default: 16).                     | ✓           | ✓        |
| `colorPalette` | Array of `THREE.Color` objects defining the colour palette (default: predefined palette). | ✓           | ✓        |
| `dithering`    | Boolean to enable or disable dithering (default: true).                                   | ✓           | ✓        |
| `pixelRatio`   | Number for the pixel ratio, used to override resolution if set (default: 0).              | ✓           | ✓        |

## Screenshots

Example screenshots using default palettes with [Littlest Tokyo](https://artstation.com/artwork/1AGwX) by
[Glen Fox](https://artstation.com/glenatron), CC Attribution.

![Screenshot 2025-05-16 at 22 51 38](https://github.com/user-attachments/assets/a5eb9b18-8802-4a25-96fc-449dbedf170e)
Original

![Screenshot 2025-05-16 at 23 16 33](https://github.com/user-attachments/assets/e2897897-ee3c-4a8f-802c-7d185e0ab70d)
320x200 2 colours (monochrome)

![Screenshot 2025-05-16 at 22 51 52](https://github.com/user-attachments/assets/a3f68162-2e72-4b10-a2c1-b35e24f62489)
320x200 4 colours (CGA mode 1)

![Screenshot 2025-05-16 at 22 52 02](https://github.com/user-attachments/assets/bab38ec2-fe22-453b-ac3e-81f818b7bb73)
320x200 16 colours (MS VGA)

![Screenshot 2025-05-16 at 22 52 14](https://github.com/user-attachments/assets/980d0cee-39a0-43e5-b816-937412b8e4d9)
320x200 256 colours (web safe)
