/**
 * Copyright (c) Microblink Ltd. All rights reserved.
 */
import { RecognizerRunner, RecognizerResultState } from "./DataStructures";
/**
 * Preferred type of camera to be used when opening the camera feed.
 */
export declare enum PreferredCameraType {
    /** Prefer back facing camera */
    BackFacingCamera = 0,
    /** Prefer front facing camera */
    FrontFacingCamera = 1
}
/**
 * Explanation why VideoRecognizer has failed to open the camera feed.
 */
export declare enum NotSupportedReason {
    /** navigator.mediaDevices.getUserMedia is not supported by current browser for current context. */
    MediaDevicesNotSupported = "MediaDevicesNotSupported",
    /** Camera with requested features is not available on current device. */
    CameraNotFound = "CameraNotFound",
    /** Camera access was not granted by the user. */
    CameraNotAllowed = "CameraNotAllowed",
    /** Unable to start playing because camera is already in use. */
    CameraInUse = "CameraInUse",
    /** Camera is currently not available due to a OS or hardware error. */
    CameraNotAvailable = "CameraNotAvailable",
    /** There is no provided video element to which the camera feed should be redirected. */
    VideoElementNotProvided = "VideoElementNotProvided"
}
/**
 * The error object thrown when VideoRecognizer fails to open the camera feed.
 */
export declare class VideoRecognizerError extends Error {
    /** The reason why opening the camera failed. */
    readonly reason: NotSupportedReason;
    constructor(reason: NotSupportedReason, ...params: any[]);
}
/**
 * Indicates mode of recognition in VideoRecognizer.
 */
export declare enum VideoRecognitionMode {
    /** Normal recognition */
    Recognition = 0,
    /** Indefinite scan. Useful for profiling the performance of scan (using onDebugText metadata callback) */
    RecognitionTest = 1,
    /** Only detection. Useful for profiling the performance of detection (using onDebugText metadata callback) */
    DetectionTest = 2
}
/**
 * Invoked when VideoRecognizer finishes the recognition of the video stream.
 * @param recognitionState The state of recognition after finishing. If RecognizerResultState.Empty or
 *                         RecognizerResultState.Empty are returned, this indicates that the scanning
 *                         was cancelled or timeout has been reached.
 */
export declare type OnScanningDone = (recognitionState: RecognizerResultState) => Promise<void> | void;
/**
 * A wrapper around RecognizerRunner that can use it to perform recognition of video feeds - either from live camera or
 * from predefined video file.
 */
export declare class VideoRecognizer {
    /**
     * Creates a new VideoRecognizer by opening a camera stream and attaching it to given HTMLVideoElement. If camera
     * cannot be accessed, the returned promise will be rejected.
     *
     * @param cameraFeed HTMLVideoELement to which camera stream should be attached
     * @param recognizerRunner RecognizerRunner that should be used for video stream recognition
     * @param cameraId User can provide specific camera ID to be selected and used
     * @param preferredCameraType Whether back facing or front facing camera is preferred. Obeyed only if there is
     *        a choice (i.e. if device has only front-facing camera, the opened camera will be a front-facing camera,
     *        regardless of preference)
     */
    static createVideoRecognizerFromCameraStream(cameraFeed: HTMLVideoElement, recognizerRunner: RecognizerRunner, cameraId?: string | null, preferredCameraType?: PreferredCameraType): Promise<VideoRecognizer>;
    /**
     * Creates a new VideoRecognizer by attaching the given URL to video to given HTMLVideoElement and using it to
     * display video frames while processing them.
     *
     * @param videoPath URL of the video file that should be recognized.
     * @param videoFeed HTMLVideoElement to which video file will be attached
     * @param recognizerRunner RecognizerRunner that should be used for video stream recognition.
     */
    static createVideoRecognizerFromVideoPath(videoPath: string, videoFeed: HTMLVideoElement, recognizerRunner: RecognizerRunner): Promise<VideoRecognizer>;
    flipCamera(): Promise<void>;
    /**
     * Sets the video recognition mode to be used.
     *
     * @param videoRecognitionMode the video recognition mode to be used.
     */
    setVideoRecognitionMode(videoRecognitionMode: VideoRecognitionMode): Promise<void>;
    /**
     * Starts the recognition of the video stream associated with this VideoRecognizer. The stream will be unpaused and
     * recognition loop will start. After recognition completes, a onScanningDone callback will be invoked with state of
     * the recognition.
     *
     * NOTE: As soon as the execution of the callback completes, the recognition loop will continue and recognition
     *       state will be retained. To clear the recognition state, use resetRecognizers (within your callback). To
     *       pause the recognition loop, use pauseRecognition (within your callback) - to resume it later use
     *       resumeRecognition. To completely stop the recognition and video feed, while keeping the ability to use this
     *       VideoRecognizer later, use pauseVideoFeed. To completely stop the recognition and video feed and release
     *       all the resources involved with video stream, use releaseVideoFeed.
     *
     * @param onScanningDone Callback that will be invoked when recognition completes.
     * @param recognitionTimeoutMs Amount of time before returned promise will be resolved regardless of whether
     *        recognition was successful or not.
     */
    startRecognition(onScanningDone: OnScanningDone, recognitionTimeoutMs?: number): void;
    /**
     * Performs the recognition of the video stream associated with this VideoRecognizer. The stream will be
     * unpaused, recognition will be performed and promise will be resolved with recognition status. After
     * the resolution of returned promise, the video stream will be paused, but not released. To release the
     * stream, use function releaseVideoFeed.
     * This is a simple version of startRecognition that should be used for most cases, like when you only need
     * to perform one scan per video session.
     *
     * @param recognitionTimeoutMs Amount of time before returned promise will be resolved regardless of whether
     *        recognition was successful or not.
     */
    recognize(recognitionTimeoutMs?: number): Promise<RecognizerResultState>;
    /**
     * Cancels current ongoing recognition. Note that after cancelling the recognition, the callback given to
     * startRecognition will be immediately called. This also means that the promise returned from method
     * recognize will be resolved immediately.
     */
    cancelRecognition(): void;
    /**
     * Pauses the video feed. You can resume the feed by calling recognize or startRecognition.
     * Note that this pauses both the camera feed and recognition. If you just want to pause
     * recognition, while keeping the camera feed active, call method pauseRecognition.
     */
    pauseVideoFeed(): void;
    /**
     * Pauses the recognition. This means that video frames that arrive from given video source
     * will not be recognized. To resume recognition, call resumeRecognition(boolean).
     * Unlike cancelRecognition, the callback given to startRecognition will not be invoked after pausing
     * the recognition (unless there is already processing in-flight that may call the callback just before
     * pausing the actual recognition loop).
     */
    pauseRecognition(): void;
    /**
     * Convenience method for invoking resetRecognizers on associated RecognizerRunner.
     * @param hardReset Same as in RecognizerRunner.resetRecognizers.
     */
    resetRecognizers(hardReset: boolean): Promise<void>;
    /**
     * Convenience method for accessing RecognizerRunner associated with this VideoRecognizer.
     * Sometimes it's useful to reconfigure RecognizerRunner while handling onScanningDone callback
     * and this method makes that much more convenient.
     */
    getRecognizerRunner(): RecognizerRunner;
    /**
     * Resumes the recognition. The video feed must not be paused. If it is, an error will be thrown.
     * If video feed is paused, you should use recognize or startRecognition methods.
     * @param resetRecognizers Indicates whether resetRecognizers should be invoked while resuming the recognition
     */
    resumeRecognition(resetRecognizers: boolean): void;
    /**
     * Stops all media stream tracks associated with current HTMLVideoElement and removes any references to it.
     * Note that after calling this method you can no longer use this VideoRecognizer for recognition.
     * This method should be called after you no longer plan on performing video recognition to let browser know
     * that it can release resources related to any media streams used.
     */
    releaseVideoFeed(): void;
    /** *********************************************************************************************
     * PRIVATE AREA
     */
    private videoFeed;
    private recognizerRunner;
    private cancelled;
    private timedOut;
    private recognitionPaused;
    private recognitionTimeoutMs;
    private timeoutID;
    private videoRecognitionMode;
    private onScanningDone;
    private allowManualVideoPlayout;
    private cameraFlipped;
    private constructor();
    private playPauseEvent;
    private recognitionLoop;
    private clearTimeout;
}
