export default class BlockRaycastOptions {
    /**
     * If true, liquid blocks will be considered as blocks that
     * 'stop' the raycast.
     */
    "includeLiquidBlocks": boolean;
    /**
     * If true, passable blocks like vines and flowers will be
     * considered as blocks that 'stop' the raycast.
     */
    "includePassableBlocks": boolean;
    /**
     * Maximum distance, in blocks, to process the raycast.
     */
    "maxDistance": number;
}
