/**
 * Represents a game mode for the current world experience.
 */
export declare enum GameMode {
    /**
     * World is in a survival mode, where players can take damage
     * and entities may not be peaceful. Survival mode is where the
     * player must collect resources, build structures while
     * surviving in their generated world. Activities can, over
     * time, chip away at player health and hunger bar.
     */
    survival = 0,
    /**
     * World is in a full creative mode. In creative mode, the
     * player has all the resources available in the item selection
     * tabs and the survival selection tab. They can also destroy
     * blocks instantly including those which would normally be
     * indestructible. Command and structure blocks can also be
     * used in creative mode. Items also do not lose durability or
     * disappear.
     */
    creative = 1,
    /**
     * World is in a more locked-down experience, where blocks may
     * not be manipulated.
     */
    adventure = 2
}
