export default interface IBlockBrokenEvent {
    eventId?: string;
    eventName: string;
    measurements: {
        count: number;
    };
    properties: {
        ActiveSessionID: string;
        Biome: number;
        Block: string;
        Build: string;
        BuildNum: string;
        BuildPlat: number;
        ToolItemType: number;
        Type: number;
        Cheevos: boolean;
        Dim: number;
        ClientId: string;
        DeviceSessionId: string;
        PlayerGameMode: number;
        UserId: string;
        WorldFeature: number;
        WorldSessionId: string;
        editionType: string;
        isUnderground: boolean;
        vrMode: boolean;
    };
}
