import IFile from "../storage/IFile";
import { IEventHandler } from "ste-events";
import ILootTableBehavior from "./ILootTableBehavior";
import Project from "../app/Project";
import ProjectItem from "../app/ProjectItem";
import RelationsIndex from "../app/RelationsIndex";
export default class LootTableBehaviorDefinition {
    private _file?;
    private _isLoaded;
    private _loadedWithComments;
    data?: ILootTableBehavior;
    private _onLoaded;
    get isLoaded(): boolean;
    get file(): IFile | undefined;
    get onLoaded(): import("ste-events").IEvent<LootTableBehaviorDefinition, LootTableBehaviorDefinition>;
    set file(newFile: IFile | undefined);
    _ensureDataInitialized(): void;
    static ensureOnFile(file: IFile, loadHandler?: IEventHandler<LootTableBehaviorDefinition, LootTableBehaviorDefinition>): Promise<LootTableBehaviorDefinition>;
    getTargetItemTypeIdList(): string[];
    getTargetLootTablePathList(): string[];
    persist(): boolean;
    /**
     * Loads the definition from the file.
     * @param preserveComments If true, uses comment-preserving JSON parsing for edit/save cycles.
     *                         If false (default), uses efficient standard JSON parsing.
     *                         Can be called again with true to "upgrade" a read-only load to read/write.
     */
    load(preserveComments?: boolean): Promise<void>;
    canonicalizeLootTablePath(lootTablePath: string): string;
    addChildItems(project: Project, item: ProjectItem, index?: RelationsIndex): Promise<void>;
}
