import IFile from "../storage/IFile";
import { IEventHandler } from "ste-events";
import Project from "../app/Project";
import ProjectItem from "../app/ProjectItem";
import IDefinition from "./IDefinition";
import TextureSet from "@minecraft/bedrock-schemas/types/rp/visuals/TextureSet";
export default class TextureSetDefinition implements IDefinition {
    private _data?;
    private _file?;
    private _isLoaded;
    private _loadedWithComments;
    private _onLoaded;
    id: string | undefined;
    get data(): TextureSet;
    get texturesList(): any[];
    get isLoaded(): boolean;
    get file(): IFile | undefined;
    get onLoaded(): import("ste-events").IEvent<TextureSetDefinition, TextureSetDefinition>;
    set file(newFile: IFile | undefined);
    private adaptTexturePath;
    static ensureOnFile(file: IFile, loadHandler?: IEventHandler<TextureSetDefinition, TextureSetDefinition>): Promise<TextureSetDefinition>;
    persist(): boolean;
    /**
     * Loads the definition from the file.
     * @param preserveComments If true, uses comment-preserving JSON parsing for edit/save cycles.
     *                         If false (default), uses efficient standard JSON parsing.
     *                         Can be called again with true to "upgrade" a read-only load to read/write.
     */
    load(preserveComments?: boolean): Promise<void>;
    getPackRootFolder(): any;
    addChildItems(project: Project, item: ProjectItem): Promise<void>;
}
