import IFile from "../storage/IFile";
import { IEventHandler } from "ste-events";
import Project from "../app/Project";
import IWorldManifest, { IWorldManifestHeader } from "./IWorldManifest";
export default class WorldTemplateManifestDefinition {
    private _file?;
    private _id?;
    private _isLoaded;
    private _loadedWithComments;
    definition?: IWorldManifest;
    private _onLoaded;
    get isLoaded(): boolean;
    get file(): IFile | undefined;
    set file(newFile: IFile | undefined);
    get onLoaded(): import("ste-events").IEvent<WorldTemplateManifestDefinition, WorldTemplateManifestDefinition>;
    get description(): string | undefined;
    set description(newDescription: string | undefined);
    get name(): string | undefined;
    set name(newName: string | undefined);
    get uuid(): string | undefined;
    set uuid(newId: string | undefined);
    static ensureOnFile(file: IFile, loadHandler?: IEventHandler<WorldTemplateManifestDefinition, WorldTemplateManifestDefinition>): Promise<WorldTemplateManifestDefinition>;
    get baseGameVersion(): number[];
    setBaseGameVersion(versionArray: number[], project: Project): void;
    persist(): boolean;
    ensureDefinition(name: string, description: string): void;
    ensureHeaderForProject(project: Project): IWorldManifestHeader;
    ensureHeader(name: string, description: string): IWorldManifestHeader;
    getDefaultHeader(name: string, description: string): {
        name: string;
        description: string;
        version: number[];
        min_engine_version: number[];
        uuid: string;
        base_game_version: number[];
    };
    save(): Promise<void>;
    /**
     * Loads the definition from the file.
     * @param preserveComments If true, uses comment-preserving JSON parsing for edit/save cycles.
     *                         If false (default), uses efficient standard JSON parsing.
     *                         Can be called again with true to "upgrade" a read-only load to read/write.
     */
    load(preserveComments?: boolean): Promise<void>;
}
