import ComponentBase from "../ComponentBase";
import IEntityComponent from "../IEntityComponent";
/**
 * When added, this component makes the entity spawn with a
 * rider of the specified entityType.
 */
export declare class EntityAddRiderComponent extends ComponentBase implements IEntityComponent {
    /**
     * The type of entity that is added as a rider for this entity
     * when spawned under certain conditions.
     * @throws This property can throw when used.
     */
    readonly "entityType": string;
    /**
     * Optional spawn event to trigger on the rider when that rider
     * is spawned for this entity.
     * @throws This property can throw when used.
     */
    readonly "spawnEvent": string;
}
