{
  "fields": [
    {
      "id": "noise_type",
      "title": "Noise Type",
      "description": "Specifies a preset based on a built-in setting rather than manually using noise_params",
      "dataType": 2
    },
    {
      "id": "noise_params",
      "title": "noise_params",
      "description": "First value is depth - more negative means deeper underwater, while more positive means higher. Second value is scale, which affects how much noise changes as it moves from the surface.",
      "dataType": 32,
      "minLength": 2,
      "maxLength": 2
    }
  ],
  "description": "Noise parameters used to drive terrain height in the Overworld.",
  "title": "Overworld Height",
  "id": "minecraft:overworld_height"
}