{
  "title": "Break doors annotation",
  "note": "Requires the entity's `navigation` component to have the parameter `can_break_doors` set to `true`.",
  "description": "Allows an entity to break doors, assuming that that flags set up for the component to use in navigation.",
  "fields": [
    {
      "id": "break_time",
      "description": "The time in seconds required to break through doors.",
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/vindicator.json": [
          {
            "path": "/minecraft:entity/component_groups/minecraft:raid_configuration/minecraft:annotation.break_door/",
            "content": 30
          }
        ]
      },
      "defaultValue": 12,
      "title": "Break Time"
    },
    {
      "id": "min_difficulty",
      "title": "Minimum Difficulty",
      "description": "The minimum difficulty that the world must be on for this entity to break doors.",
      "dataType": 8,
      "lookupId": "difficulty",
      "samples": {
        "/vanilla/behavior_pack/entities/vindicator.json": [
          {
            "path": "/minecraft:entity/component_groups/minecraft:raid_configuration/minecraft:annotation.break_door/",
            "content": "normal"
          }
        ]
      },
      "defaultValue": "hard"
    }
  ],
  "samples": {
    "/vanilla/behavior_pack/entities/drowned.json": [
      {
        "path": "/minecraft:entity/component_groups/minecraft:can_break_doors/minecraft:annotation.break_door/",
        "content": {}
      }
    ],
    "/vanilla/behavior_pack/entities/husk.json": [
      {
        "path": "/minecraft:entity/component_groups/minecraft:can_break_doors/minecraft:annotation.break_door/",
        "content": {}
      }
    ],
    "/vanilla/behavior_pack/entities/vindicator.json": [
      {
        "path": "/minecraft:entity/component_groups/minecraft:raid_configuration/minecraft:annotation.break_door/",
        "content": {
          "break_time": 30,
          "min_difficulty": "normal"
        }
      }
    ],
    "/vanilla/behavior_pack/entities/zombie_villager_v2.json": [
      {
        "path": "/minecraft:entity/component_groups/can_break_doors/minecraft:annotation.break_door/",
        "content": {}
      }
    ],
    "/vanilla/behavior_pack/entities/zombie_villager.json": [
      {
        "path": "/minecraft:entity/component_groups/can_break_doors/minecraft:annotation.break_door/",
        "content": {}
      }
    ],
    "/vanilla/behavior_pack/entities/zombie.json": [
      {
        "path": "/minecraft:entity/component_groups/minecraft:can_break_doors/minecraft:annotation.break_door/",
        "content": {}
      }
    ],
    "/samples/casual_creator/gray_wave/behavior_packs/mikeamm_gwve/entities/gray_zombie_leader.behavior.json": [
      {
        "path": "/minecraft:entity/components/minecraft:annotation.break_door/",
        "content": {}
      }
    ]
  },
  "id": "minecraft:annotation.break_door"
}