{
  "description": "Adds a cooldown to an entity. The intention of this cooldown is to be used to prevent the entity from attempting to acquire new attack targets.",
  "fields": [
    {
      "id": "attack_cooldown_complete_event",
      "description": "Event to be run when the cooldown is complete.",
      "dataType": 8,
      "lookupId": "entityTypeEvents",
      "title": "Attack Cooldown Complete Event"
    },
    {
      "id": "attack_cooldown_time",
      "description": "Amount of time in seconds for the cooldown. Can be specified as a number or a pair of numbers (min and max).",
      "dataType": 19,
      "maxValue": 1,
      "title": "Attack Cooldown Time"
    }
  ],
  "title": "Attack Cooldown",
  "samples": {},
  "id": "minecraft:attack_cooldown"
}