{
  "fields": [
    {
      "id": "active_speed",
      "title": "Active Speed",
      "description": "The speed this entity moves when this behavior has started or while it's active.",
      "defaultValue": 0.6,
      "dataType": 3
    },
    {
      "id": "fireball_range",
      "title": "Fireball Range",
      "description": "Maximum distance of this entity's fireball attack while strafing.",
      "defaultValue": 64,
      "dataType": 3
    },
    {
      "id": "flight_speed",
      "title": "Flight Speed",
      "description": "The speed this entity moves while this behavior is not active.",
      "defaultValue": 0.6,
      "dataType": 3
    },
    {
      "id": "switch_direction_probability",
      "title": "Switch Direction Probability",
      "description": "Percent chance to to switch this entity's strafe direction between clockwise and counterclockwise. Switch direction chance occurs each time a new target is chosen (1.0 = 100%).",
      "defaultValue": 0.125,
      "dataType": 3
    },
    {
      "id": "target_in_range_and_in_view_time",
      "title": "Target In Range And In View Time",
      "description": "Time (in seconds) the target must be in fireball range, and in view [ie, no solid terrain in-between the target and this entity], before a fireball can be shot.",
      "defaultValue": 0.25,
      "dataType": 3
    },
    {
      "id": "target_zone",
      "title": "Target Zone",
      "description": "Minimum and maximum distance, from the target, this entity can use this behavior.",
      "dataType": 18
    },
    {
      "id": "turn_speed",
      "title": "Turn Speed",
      "description": "The speed at which this entity turns while using this behavior.",
      "defaultValue": 0.7,
      "dataType": 3
    },
    {
      "id": "view_angle",
      "title": "View Angle",
      "description": "The target must be within \"view_angle\" degrees of the dragon's current rotation before a fireball can be shot.",
      "defaultValue": 10,
      "dataType": 3
    },
    {
      "id": "priority",
      "title": "Priority",
      "hideSamples": true,
      "description": "As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.",
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/ender_dragon.json": [
          {
            "path": "/minecraft:entity/component_groups/dragon_flying/minecraft:behavior.dragonstrafeplayer/",
            "content": 2
          }
        ]
      }
    }
  ],
  "restrictions": [
    {
      "id": "minecraft:ender_dragon",
      "type": "entity_type"
    }
  ],
  "description": "Allows this entity to fly around looking for a player to shoot fireballs at.",
  "title": "Dragonstrafeplayer Behavior",
  "samples": {
    "/vanilla/behavior_pack/entities/ender_dragon.json": [
      {
        "path": "/minecraft:entity/component_groups/dragon_flying/minecraft:behavior.dragonstrafeplayer/",
        "content": {
          "priority": 2
        }
      }
    ]
  },
  "id": "minecraft:behavior.dragonstrafeplayer"
}