{
  "id": "minecraft:behavior.float_tempt",
  "fields": [
    {
      "id": "can_get_scared",
      "title": "Can Get Scared",
      "description": "If true, the mob can stop being tempted if the player moves too fast while close to this mob.",
      "defaultValue": false,
      "dataType": 1
    },
    {
      "id": "can_tempt_vertically",
      "title": "Can Tempt Vertically",
      "description": "If true, vertical distance to the player will be considered when tempting.",
      "defaultValue": false,
      "dataType": 1
    },
    {
      "id": "can_tempt_while_ridden",
      "title": "Can Tempt While Ridden",
      "description": "If true, the mob can be tempted even if it has a passenger (i.e. if being ridden).",
      "defaultValue": false,
      "dataType": 1
    },
    {
      "id": "items",
      "title": "Items",
      "description": "List of items that can tempt the mob.",
      "defaultValue": "[]",
      "dataType": 17
    },
    {
      "id": "sound_interval",
      "title": "Sound Interval",
      "description": "Range of random ticks to wait between tempt sounds.",
      "dataType": 18
    },
    {
      "id": "speed_multiplier",
      "title": "Speed Multiplier",
      "description": "Movement speed multiplier of the mob when using this AI Goal",
      "defaultValue": 1,
      "dataType": 3
    },
    {
      "id": "stop_distance",
      "title": "Stop Distance",
      "description": "The distance at which the mob will stop following the player.",
      "defaultValue": 1.5,
      "dataType": 3
    },
    {
      "id": "tempt_sound",
      "title": "Tempt Sound",
      "description": "Sound to play while the mob is being tempted.",
      "dataType": 2
    },
    {
      "id": "within_radius",
      "title": "Within Radius",
      "description": "Distance in blocks this mob can get tempted by a player holding an item they like.",
      "defaultValue": 0,
      "dataType": 3
    },
    {
      "id": "priority",
      "title": "Priority",
      "hideSamples": true,
      "description": "As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.",
      "dataType": 0
    }
  ],
  "description": "Allows a mob to be tempted by a player holding a specific item. Uses point-to-point movement. Designed for mobs that are floating (e.g. use the \"minecraft:navigation.float\" component).",
  "title": "Float Tempt Behavior"
}