{
  "fields": [
    {
      "id": "additional_collision_buffer",
      "title": "Additional Collision Buffer",
      "description": "If true, the mob will have an additional buffer zone around it to avoid collisions with blocks when picking a position to wander to.",
      "defaultValue": false,
      "dataType": 1
    },
    {
      "id": "allow_navigating_through_liquids",
      "title": "Allow Navigating Through Liquids",
      "description": "If true allows the mob to navigate through liquids on its way to the target position.",
      "defaultValue": false,
      "dataType": 1
    },
    {
      "id": "float_duration",
      "title": "Float Duration",
      "description": "Range of time in seconds the mob will float around before landing and choosing to do something else",
      "dataType": 18,
      "samples": {
        "/vanilla/behavior_pack/entities/bat.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.float_wander/",
            "content": [
              0.1,
              0.35
            ]
          }
        ]
      }
    },
    {
      "id": "float_wander_has_move_control",
      "title": "Float Wander Has Move Control",
      "description": "If true, the MoveControl flag will be added to the behavior which means that it can no longer be active at the same time as other behaviors with MoveControl.",
      "defaultValue": true,
      "dataType": 1
    },
    {
      "id": "must_reach",
      "title": "Must Reach",
      "description": "If true, the point has to be reachable to be a valid target",
      "defaultValue": false,
      "dataType": 1,
      "samples": {
        "/vanilla/behavior_pack/entities/ghast.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.float_wander/",
            "content": true
          }
        ]
      }
    },
    {
      "id": "navigate_around_surface",
      "title": "Navigate Around Surface",
      "description": "If true, will prioritize finding random positions in the vicinity of surfaces, i.e. blocks that are not Air or Liquid.",
      "defaultValue": false,
      "dataType": 1
    },
    {
      "id": "random_reselect",
      "title": "Random Reselect",
      "description": "If true, the mob will randomly pick a new point while moving to the previously selected one",
      "defaultValue": false,
      "dataType": 1,
      "samples": {
        "/vanilla/behavior_pack/entities/bat.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.float_wander/",
            "content": true
          }
        ]
      }
    },
    {
      "id": "surface_xz_dist",
      "title": "Surface Xz Dist",
      "description": "The horizontal distance in blocks that the goal will check for a surface from a candidate position. Only valid when `navigate_around_surface` is true.",
      "defaultValue": 0,
      "dataType": 0
    },
    {
      "id": "surface_y_dist",
      "title": "Surface Y Dist",
      "description": "The vertical distance in blocks that the goal will check for a surface from a candidate position. Only valid when `navigate_around_surface` is true.",
      "defaultValue": 0,
      "dataType": 0
    },
    {
      "id": "use_home_position_restriction",
      "title": "Use Home Position Restriction",
      "description": "If true, the mob will respect home position restrictions when choosing new target positions. If false, it will choose target position without considering home restrictions",
      "defaultValue": true,
      "dataType": 1
    },
    {
      "id": "xz_dist",
      "title": "Xz Dist",
      "description": "Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1",
      "defaultValue": 10,
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/bat.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.float_wander/",
            "content": 10
          }
        ]
      }
    },
    {
      "id": "y_dist",
      "title": "Y Dist",
      "description": "Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1",
      "defaultValue": 7,
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/bat.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.float_wander/",
            "content": 7
          }
        ]
      }
    },
    {
      "id": "y_offset",
      "title": "Y Offset",
      "description": "Height in blocks to add to the selected target position",
      "defaultValue": 0,
      "dataType": 3,
      "samples": {
        "/vanilla/behavior_pack/entities/bat.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.float_wander/",
            "content": -2
          }
        ]
      }
    },
    {
      "id": "priority",
      "title": "Priority",
      "hideSamples": true,
      "description": "As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.",
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/ghast.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.float_wander/",
            "content": 2
          }
        ]
      }
    }
  ],
  "description": "Allows the mob to float around like the Ghast.",
  "title": "Float Wander Behavior",
  "samples": {
    "/vanilla/behavior_pack/entities/bat.json": [
      {
        "path": "/minecraft:entity/components/minecraft:behavior.float_wander/",
        "content": {
          "xz_dist": 10,
          "y_dist": 7,
          "y_offset": -2,
          "random_reselect": true,
          "float_duration": [
            0.1,
            0.35
          ]
        }
      }
    ],
    "/vanilla/behavior_pack/entities/ghast.json": [
      {
        "path": "/minecraft:entity/components/minecraft:behavior.float_wander/",
        "content": {
          "priority": 2,
          "must_reach": true
        }
      }
    ]
  },
  "id": "minecraft:behavior.float_wander"
}