{
  "fields": [
    {
      "id": "interval",
      "title": "Interval",
      "description": "A random value to determine at what intervals something can occur. This has a 1/interval chance to choose this goal",
      "defaultValue": 120,
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/panda.json": [
          {
            "path": "/minecraft:entity/component_groups/minecraft:panda_lazy/minecraft:behavior.lay_down/",
            "content": 400
          }
        ]
      }
    },
    {
      "id": "random_stop_interval",
      "title": "Random Stop Interval",
      "description": "a random value in which the goal can use to pull out of the behavior. This is a 1/interval chance to play the sound",
      "defaultValue": 120,
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/panda.json": [
          {
            "path": "/minecraft:entity/component_groups/minecraft:panda_lazy/minecraft:behavior.lay_down/",
            "content": 2000
          }
        ]
      }
    },
    {
      "id": "priority",
      "title": "Priority",
      "hideSamples": true,
      "description": "As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.",
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/panda.json": [
          {
            "path": "/minecraft:entity/component_groups/minecraft:panda_lazy/minecraft:behavior.lay_down/",
            "content": 5
          }
        ]
      }
    }
  ],
  "description": "Allows mobs to lay down at times",
  "title": "Lay Down Behavior",
  "samples": {
    "/vanilla/behavior_pack/entities/panda.json": [
      {
        "path": "/minecraft:entity/component_groups/minecraft:panda_lazy/minecraft:behavior.lay_down/",
        "content": {
          "priority": 5,
          "interval": 400,
          "random_stop_interval": 2000
        }
      }
    ]
  },
  "id": "minecraft:behavior.lay_down"
}