{
  "fields": [
    {
      "id": "cooldown_time",
      "title": "Cooldown Time",
      "description": "Time in seconds the mob has to wait before using the goal again",
      "defaultValue": 0,
      "dataType": 3,
      "samples": {
        "/vanilla/behavior_pack/entities/dolphin.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.random_breach/",
            "content": 2
          }
        ]
      }
    },
    {
      "id": "interval",
      "title": "Interval",
      "description": "A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal",
      "defaultValue": 120,
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/dolphin.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.random_breach/",
            "content": 50
          }
        ]
      }
    },
    {
      "id": "speed_multiplier",
      "title": "Speed Multiplier",
      "description": "Movement speed multiplier of the mob when using this AI Goal",
      "defaultValue": 1,
      "dataType": 3
    },
    {
      "id": "xz_dist",
      "title": "Xz Dist",
      "description": "Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1",
      "defaultValue": 10,
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/dolphin.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.random_breach/",
            "content": 6
          }
        ]
      }
    },
    {
      "id": "y_dist",
      "title": "Y Dist",
      "description": "Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1",
      "defaultValue": 7,
      "dataType": 0
    },
    {
      "id": "priority",
      "title": "Priority",
      "hideSamples": true,
      "description": "As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.",
      "dataType": 0,
      "samples": {
        "/vanilla/behavior_pack/entities/dolphin.json": [
          {
            "path": "/minecraft:entity/components/minecraft:behavior.random_breach/",
            "content": 6
          }
        ]
      }
    }
  ],
  "description": "Allows the mob to randomly break surface of the water.",
  "title": "Random Breach Behavior",
  "samples": {
    "/vanilla/behavior_pack/entities/dolphin.json": [
      {
        "path": "/minecraft:entity/components/minecraft:behavior.random_breach/",
        "content": {
          "priority": 6,
          "interval": 50,
          "xz_dist": 6,
          "cooldown_time": 2
        }
      }
    ]
  },
  "id": "minecraft:behavior.random_breach"
}