{
  "fields": [
    {
      "id": "cooldown_time",
      "title": "Cooldown Time",
      "description": "Time in seconds the mob has to wait before using the goal again",
      "defaultValue": 0,
      "dataType": 3
    },
    {
      "id": "min_sit_time",
      "title": "Min Sit Time",
      "description": "The minimum amount of time in seconds before the mob can stand back up",
      "defaultValue": 10,
      "dataType": 3
    },
    {
      "id": "start_chance",
      "title": "Start Chance",
      "description": "This is the chance that the mob will start this goal, from 0 to 1",
      "defaultValue": 0.1,
      "dataType": 3
    },
    {
      "id": "stop_chance",
      "title": "Stop Chance",
      "description": "This is the chance that the mob will stop this goal, from 0 to 1",
      "defaultValue": 0.3,
      "dataType": 3
    },
    {
      "id": "priority",
      "title": "Priority",
      "hideSamples": true,
      "description": "As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal.",
      "dataType": 0
    }
  ],
  "description": "Allows the mob to randomly sit for a duration.",
  "title": "Random Sitting Behavior",
  "id": "minecraft:behavior.random_sitting"
}