import { DwgPoint3D } from '../common';
import { DwgEntity } from './entity';
export interface Dwg3dFaceEntity extends DwgEntity {
    /**
     * Entity type
     */
    type: '3DFACE';
    /**
     * First corner (in WCS)
     */
    corner1: DwgPoint3D;
    /**
     * Second corner (in WCS)
     */
    corner2: DwgPoint3D;
    /**
     * Third corner (in WCS)
     */
    corner3: DwgPoint3D;
    /**
     * Fourth corner (in WCS). If only three corners are entered, this is the same as
     * the third corner
     */
    corner4?: DwgPoint3D;
    /**
     * Invisible edge flags (optional; default = 0):
     * - 1: First edge is invisible
     * - 2: Second edge is invisible
     * - 4: Third edge is invisible
     * - 8: Fourth edge is invisible
     */
    flag: number;
}
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