import { Vector2 } from '../structs/Vector2';
import { GameEvent } from './GameEvent';
/**
 * Invoked at client mouse event
 * @group Game Events
 */
export type GameMouseEvent = GameEvent & {
    /**
     * Integer Vector2 mouse position on grid.
     * Use `mouseWorldPosition` instead.
     * @property
     * @deprecated since version 1.0.8
     */
    mousePos: Vector2;
    /**
     * Decimal Vector2 mouse position on grid (not snapped to integer).
     * Use `mousePreciseWorldPositon` instead.
     * @deprecated since version 1.0.8
     */
    mousePrecisePos: Vector2;
    /**
     * Integer Vector2 mouse position on canvas pixel.
     * @property
     */
    mouseClientPos: Vector2;
    /**
     * Defines is primary mouse button down.
     * @property
     */
    isMouseDown: boolean;
    /**
     * Integer Vector2 on world grid.
     * @property
     */
    mouseWorldPosition: Vector2;
    /**
     * Integer Vector2 on local visible grid.
     * @property
     */
    mouseLocalPosition: Vector2;
    /**
     * Decimal Vector2 on world grid (not snapped to integer).
     * @property
     */
    mousePreciseWorldPositon: Vector2;
    /**
     * Decimal Vector2 on local visible grid (not snapped to integer).
     * @property
     */
    mousePreciseLocalPosition: Vector2;
    /**
     * The current mouse scroll wheel delta. Positive number is up, negative is down and zero is for none.
     * @property
     */
    mouseScrollDelta: Vector2;
};
