import { FullscreenPass, type FullscreenPassOptions } from './FullscreenPass.js';
export type BlitPassOptions = FullscreenPassOptions;
/**
 * Fullscreen texture blit pass.
 */
export declare class BlitPass extends FullscreenPass {
    protected getProgram(): string;
    constructor(options?: BlitPassOptions);
    protected getVertexEntryPoint(): string;
    protected getFragmentEntryPoint(): string;
}
//# sourceMappingURL=BlitPass.d.ts.map