# WebGL MCP Documentation

## Table of Contents

1. [Getting Started](getting-started.md)
   - Installation
   - Basic Setup
   - First Analysis

2. [Engine Detection](engine-detection.md)
   - Supported Engines
   - Detection Accuracy
   - Custom Engine Signatures
   - Analysis Results

3. [WebGL Analysis](webgl-analysis.md)
   - Capability Detection
   - Performance Metrics
   - Memory Monitoring
   - Extension Support

4. [Optimization](optimization.md)
   - Template Optimization
   - Mobile Optimization
   - Asset Loading
   - Memory Management
   - Touch Input

5. [API Reference](api/README.md)
   - Resources
   - Tools
   - Prompts
   - WebSocket API

6. [Integration](integration/README.md)
   - Cursor IDE
   - Custom IDEs
   - CI/CD Pipeline
   - Cloud Deployment

7. [Examples](examples/README.md)
   - Unity WebGL
   - Godot Export
   - Mobile Games
   - Custom Engine

8. [Contributing](contributing.md)
   - Development Setup
   - Code Style
   - Testing
   - Pull Requests

9. [Troubleshooting](troubleshooting.md)
   - Common Issues
   - Error Messages
   - Performance Problems
   - Browser Compatibility

10. [Release Notes](release-notes.md)
    - Version History
    - Breaking Changes
    - Migration Guides 