declare class Runtime {
    /**
     * Gets the name of the project.
     * @returns The name of the project.
     * @since v1.0.0
     */
    getProjectName(): string;
    /**
     * Determines the module system being used.
     *
     * @returns 'commonjs' or 'module'.
     * @since v1.0.0
     */
    getModuleSystem(): 'commonjs' | 'module';
    /**
     * Asynchronously loads a module by name, either as a file or a package.
     *
     * @param name - The name or path of the module to load.
     * @param options - Optional settings for loading the module.
     * @param options.isFile - If true, treats the name as a file path. Defaults to false.
     * @returns A promise that resolves to the loaded module.
     * @throws Error with an appropriate message if the module cannot be loaded.
     * @since v1.0.0
     */
    loadModule(name: string, options?: {
        isFile?: boolean;
    }): Promise<any>;
    /**
     * Asynchronously loads a module from a specified file path.
     *
     * @param filePath - The path to the file to load as a module.
     * @returns A promise that resolves to the loaded module.
     * @throws Error with an appropriate message if the module cannot be loaded.
     * @since v1.0.0
     */
    loadFileModule(filePath: string): Promise<any>;
    readonly platform: {
        /**
         * Determines if the current platform is Windows.
         *
         * @returns True if the current platform is Windows, false otherwise.
         * @since v1.0.0
         */
        isWindows: () => boolean;
        /**
         * Determines if the current platform is Linux.
         * @returns True if the current platform is Linux, false otherwise.
         * @since v1.0.0
         */
        isLinux: () => boolean;
        /**
         * Determines if the current platform is macOS.
         * @returns True if the current platform is macOS, false otherwise.
         * @since v1.0.0
         */
        isMac: () => boolean;
    };
    /**
     * Checks if the current environment is Node.js.
     * @returns true if the environment is Node.js, false otherwise.
     * @since v1.0.0
     */
    isNode(): boolean;
    /**
     * Checks if the current environment is Bun.
     * @returns true if the environment is Bun, false otherwise.
     * @since v1.0.0
     */
    isBun(): boolean;
    /**
     * Checks if the current environment is Deno.
     * @returns true if the environment is Deno, false otherwise.
     * @since v1.0.0
     */
    isDeno(): boolean;
    /**
     * Gets the name of the runtime engine (Node.js, Bun, Deno, etc.) that is currently being used.
     * @returns The name of the runtime engine, or 'unknown' if the engine could not be determined.
     * @since v1.0.0
     */
    getRuntimeEngine(): 'node' | 'bun' | 'deno' | 'unknown';
}
declare const runtime: Runtime;
export default runtime;
