{
  "name": "@natewilcox/zelda-server",
  "version": "0.0.33",
  "description": "Server application for zelda multiplayer game",
  "author": "Nathan Wilcox",
  "license": "GPL-3.0",
  "repository": {
    "type": "git",
    "url": "https://github.com/natewilcox/zelda.git"
  },
  "keywords": [
    "phaser",
    "zelda",
    "game",
    "typescript",
    "colyseus",
    "multiplayer"
  ],
  "staticFiles": {
    "staticPath": "public"
  },
  "main": "build/main.js",
  "types": "build/main.d.ts",
  "scripts": {
    "clean": "npx rimraf build && npx rimraf tsconfig.tsbuildinfo",
    "loadtest": "tsx loadtest/example.ts --room my_room --numClients 2",
    "build": "tsc",
    "build:watch": "tsc -w",
    "test": "mocha -r tsx test/**_test.ts --exit --timeout 15000"
  },
  "devDependencies": {
    "@colyseus/testing": "^0.15.0",
    "@types/mocha": "^10.0.1",
    "mocha": "^10.2.0",
    "rimraf": "^5.0.0",
    "tsx": "^3.12.6",
    "typescript": "^5.0.4"
  },
  "dependencies": {
    "@colyseus/command": "^0.2.1",
    "@geckos.io/phaser-on-nodejs": "^1.2.8",
    "@natewilcox/colyseus-nathan": "^0.0.1",
    "@natewilcox/nathan-core": "^0.0.6",
    "@natewilcox/zelda-shared": "*",
    "colyseus": "^0.15.13",
    "phaser": "3.55.2"
  }
}
