/** * Represents a color object. Stores all color components (alpha (opacity), red, green, blue) in a [0..255] range. */ export class Color { constructor(knownColor: string); constructor(hex: string); constructor(argb: number); constructor(alpha: number, red: number, green: number, blue: number, type?: 'rgb' | 'hsl' | 'hsv'); /** * Gets the Alpha component (in the [0, 255] range) of this color. This is a read-only property. */ public a: number; /** * Gets the Red component (in the [0, 255] range) of this color. This is a read-only property. */ public r: number; /** * Gets the Green component (in the [0, 255] range) of this color. This is a read-only property. */ public g: number; /** * Gets the Blue component (in the [0, 255] range) of this color. This is a read-only property. */ public b: number; /** * Gets the Hexadecimal string representation of this color. This is a read-only property. */ public hex: string; /** * Gets the Argb Number representation of this color where each 8 bits represent a single color component. This is a read-only property. */ public argb: number; /** * Gets the known name of this instance. Defined only if it has been constructed from a known color name - e.g. "red". This is a read-only property. */ public name: string; /** * Gets the android-specific integer value representation. Same as the Argb one. This is a read-only property. */ android: number; /** * Gets the iOS-specific UIColor value representation. This is a read-only property. */ ios: any /* UIColor */; /** * Specifies whether this Color is equal to the Color parameter. * @param value The Color to test. */ public equals(value: Color): boolean; /** * Compares two Color instances. * @param value1 A Color to compare. * @param value2 A Color to compare. */ public static equals(value1: Color, value2: Color): boolean; /** * Validates if a value can be converted to color. * @param value Input string. */ public static isValid(value: any): boolean; /** * Creates color from iOS-specific UIColor value representation. */ public static fromIosColor(value: any /* UIColor */): Color; /** * return true if brightenss < 128 * */ public isDark(): boolean; /** * return true if brightenss >= 128 * */ public isLight(): boolean; /** * return the [brightness](http://www.w3.org/TR/AERT#color-contrast) * */ public getBrightness(): number; /** * return the [luminance](http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef) * */ public getLuminance(): number; /** * Return this color (as a new Color instance) with the provided alpha * * @param alpha (between 0 and 255) */ public setAlpha(a: number): Color; /** * return the hsl representation of the color * */ public toHsl(): { h: number; s: number; l: number; a: number }; /** * return the [CSS hsv](https://www.w3schools.com/Css/css_colors_hsl.asp) representation of the color * */ public toHslString(): string; /** * return the hsv representation of the color * */ public toHsv(): { h: number; s: number; v: number; a: number }; /** * return the [CSS hsv](https://www.w3schools.com/Css/css_colors_rgb.asp) representation of the color * */ public toHsvString(): string; /** * return the [CSS rgb](https://www.w3schools.com/Css/css_colors_rgb.asp) representation of the color * */ public toRgbString(): string; /** * Desaturate the color a given amount, from 0 to 100. Providing 100 will is the same as calling greyscale. * * @param amount (between 0 and 100) */ public desaturate(amount: number): Color; /** * Saturate the color a given amount, from 0 to 100. * * @param amount (between 0 and 100) */ public saturate(amount: number): Color; /** * Completely desaturates a color into greyscale. Same as calling desaturate(100). * * @returns */ public greyscale(): Color; /** * Lighten the color a given amount, from 0 to 100. Providing 100 will always return white. * * @param amount (between 0 and 100) * @returns olor : Color */ public lighten(amount: number): Color; /** * Brighten the color a given amount, from 0 to 100. * * @param amount (between 0 and 100) */ public brighten(amount: number): Color; /** * Darken the color a given amount, from 0 to 100. Providing 100 will always return black. * * @param amount (between 0 and 100) */ public darken(amount: number): Color; /** * Spin the hue a given amount, from -360 to 360. Calling with 0, 360, or -360 will do nothing (since it sets the hue back to what it was before). * * @param amount (between 0 and 100) */ public spin(amount: number): Color; /** * returns the color complement * */ public complement(): Color; /** * returns the color complement * */ public static mix(color1: Color, color2: Color, amount: number): Color; /** * returns a new Color from HSL * */ public static fromHSL(a, h, s, l): Color; public static fromHSV(a, h, s, l): Color; }