/**
 * List of possible entity intersections. Used for raycasting.
 */
export declare enum IntersectOptions {
    Everything = -1,
    None = 0,
    World = 1,
    Vehicles = 2,
    PedsSimpleCollision = 4,
    Peds = 8,
    Objects = 16,
    Water = 32,
    Unk3 = 128,
    Foliage = 256
}
