/* This file is "vendored" from Nanoid, all credit is to Nanoid authors: https://github.com/ai/nanoid/ */ /* eslint-disable */ import { randomFillSync } from 'node:crypto' type RandomFn = (bytes: number) => Buffer export const ALPHABET_NUMBER = '0123456789' export const ALPHABET_LOWERCASE = 'abcdefghijklmnopqrstuvwxyz' export const ALPHABET_UPPERCASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' export const ALPHABET_ALPHANUMERIC_LOWERCASE = [ALPHABET_NUMBER, ALPHABET_LOWERCASE].join('') export const ALPHABET_ALPHANUMERIC_UPPERCASE = [ALPHABET_NUMBER, ALPHABET_UPPERCASE].join('') export const ALPHABET_ALPHANUMERIC = [ALPHABET_NUMBER, ALPHABET_LOWERCASE, ALPHABET_UPPERCASE].join( '', ) export const ALPHABET_BASE64 = [ALPHABET_ALPHANUMERIC, '+/'].join('') export const ALPHABET_BASE64_URL = [ALPHABET_ALPHANUMERIC, '-_'].join('') // It is best to make fewer, larger requests to the crypto module to // avoid system call overhead. So, random numbers are generated in a // pool. The pool is a Buffer that is larger than the initial random // request size by this multiplier. The pool is enlarged if subsequent // requests exceed the maximum buffer size. const POOL_SIZE_MULTIPLIER = 128 let pool: Buffer let poolOffset: number function fillPool(bytes: number): void { if (!pool || pool.length < bytes) { pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER) randomFillSync(pool) poolOffset = 0 } else if (poolOffset + bytes > pool.length) { randomFillSync(pool) poolOffset = 0 } poolOffset += bytes } function random(bytes: number): Buffer { // `-=` convert `bytes` to number to prevent `valueOf` abusing fillPool((bytes -= 0)) return pool.subarray(poolOffset - bytes, poolOffset) } function customRandom(alphabet: string, defaultSize: number, getRandom: RandomFn) { // First, a bitmask is necessary to generate the ID. The bitmask makes bytes // values closer to the alphabet size. The bitmask calculates the closest // `2^31 - 1` number, which exceeds the alphabet size. // For example, the bitmask for the alphabet size 30 is 31 (00011111). const mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1 // Though, the bitmask solution is not perfect since the bytes exceeding // the alphabet size are refused. Therefore, to reliably generate the ID, // the random bytes redundancy has to be satisfied. // Note: every hardware random generator call is performance expensive, // because the system call for entropy collection takes a lot of time. // So, to avoid additional system calls, extra bytes are requested in advance. // Next, a step determines how many random bytes to generate. // The number of random bytes gets decided upon the ID size, mask, // alphabet size, and magic number 1.6 (using 1.6 peaks at performance // according to benchmarks). const step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length) return (size = defaultSize) => { let id = '' while (true) { const bytes = getRandom(step) // A compact alternative for `for (let i = 0; i < step; i++)`. let i = step while (i--) { // Adding `|| ''` refuses a random byte that exceeds the alphabet size. id += alphabet[bytes[i]! & mask] || '' if (id.length === size) return id } } } } export function nanoIdCustomAlphabet(alphabet: string, size = 21): (size?: number) => string { return customRandom(alphabet, size, random) } export function nanoid(size = 21): string { // `-=` convert `size` to number to prevent `valueOf` abusing fillPool((size -= 0)) let id = '' // We are reading directly from the random pool to avoid creating new array for (let i = poolOffset - size; i < poolOffset; i++) { // It is incorrect to use bytes exceeding the alphabet size. // The following mask reduces the random byte in the 0-255 value // range to the 0-63 value range. Therefore, adding hacks, such // as empty string fallback or magic numbers, is unneccessary because // the bitmask trims bytes down to the alphabet size. id += ALPHABET_BASE64_URL[pool[i]! & 63] } return id }