import * as pulumi from "@pulumi/pulumi";
/**
 * From the [official documentation](https://docs.netbox.dev/en/stable/models/dcim/inventoryitemrole/):
 *
 * > Inventory items can be organized by functional roles, which are fully customizable by the user. For example, you might create roles for power supplies, fans, interface optics, etc.
 *
 * ## Example Usage
 *
 * ```typescript
 * import * as pulumi from "@pulumi/pulumi";
 * import * as netbox from "@natzka-oss/pulumi-netbox";
 *
 * // Note that some terraform code is not included in the example for brevity
 * const test = new netbox.dcim.Device("test", {
 *     name: "%[1]s",
 *     deviceTypeId: testNetboxDeviceType.id,
 *     tenantId: testNetboxTenant.id,
 *     roleId: testNetboxDeviceRole.id,
 *     siteId: testNetboxSite.id,
 * });
 * const testInventoryItemRole = new netbox.dcim.InventoryItemRole("test", {
 *     name: "Role 1",
 *     slug: "role-1-slug",
 *     colorHex: "123456",
 * });
 * const parent = new netbox.dcim.InventoryItem("parent", {
 *     deviceId: test.id,
 *     name: "Inventory Item 1",
 *     roleId: testInventoryItemRole.id,
 * });
 * ```
 */
export declare class InventoryItemRole extends pulumi.CustomResource {
    /**
     * Get an existing InventoryItemRole resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param state Any extra arguments used during the lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, state?: InventoryItemRoleState, opts?: pulumi.CustomResourceOptions): InventoryItemRole;
    /**
     * Returns true if the given object is an instance of InventoryItemRole.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is InventoryItemRole;
    readonly colorHex: pulumi.Output<string>;
    readonly customFields: pulumi.Output<{
        [key: string]: string;
    } | undefined>;
    readonly description: pulumi.Output<string | undefined>;
    readonly name: pulumi.Output<string>;
    readonly slug: pulumi.Output<string>;
    readonly tags: pulumi.Output<string[] | undefined>;
    /**
     * Create a InventoryItemRole resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args: InventoryItemRoleArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * Input properties used for looking up and filtering InventoryItemRole resources.
 */
export interface InventoryItemRoleState {
    colorHex?: pulumi.Input<string>;
    customFields?: pulumi.Input<{
        [key: string]: pulumi.Input<string>;
    }>;
    description?: pulumi.Input<string>;
    name?: pulumi.Input<string>;
    slug?: pulumi.Input<string>;
    tags?: pulumi.Input<pulumi.Input<string>[]>;
}
/**
 * The set of arguments for constructing a InventoryItemRole resource.
 */
export interface InventoryItemRoleArgs {
    colorHex: pulumi.Input<string>;
    customFields?: pulumi.Input<{
        [key: string]: pulumi.Input<string>;
    }>;
    description?: pulumi.Input<string>;
    name?: pulumi.Input<string>;
    slug: pulumi.Input<string>;
    tags?: pulumi.Input<pulumi.Input<string>[]>;
}
