import { Object3D } from "three";
export declare class AssetDatabase {
    constructor();
}
/**
 * Disable usage tracking
 */
export declare function setResourceTrackingEnabled(enabled: boolean): void;
export declare function isResourceTrackingEnabled(): boolean;
export declare function setDisposable(obj: object | null | undefined, disposable: boolean): void;
export declare function isDisposed(obj: object): boolean;
/** Recursive disposes all referenced resources by this object. Does not traverse children */
export declare function disposeObjectResources(obj: object | null | undefined): void;
export declare function __internalNotifyObjectDestroyed(obj: Object3D): void;
export type UserFilter = (user: object) => boolean;
/**
 * Find all users of an object
 * @param object Object to find users of
 * @param recursive Find users of users
 * @param predicate Filter users
 * @param set Set to add users to, a new one will be created if none is provided
 * @returns a set of users
 */
export declare function findResourceUsers(object: object, recursive: boolean, predicate?: UserFilter | null | undefined, set?: Set<object>): Set<object>;
export declare function getResourceUserCount(object: object): number | undefined;
