import { Object3D } from "three";
/** Internal method - This marks an object as being animated. Make sure to always call isAnimated=false if you stop animating the object
 * @param obj The object to mark
 * @param isAnimated Whether the object is animated or not
 */
export declare function setObjectAnimated(obj: Object3D, animatedBy: object, isAnimated: boolean): void;
/** Get is the object is currently animated. Currently used by the Animator to check if a timeline animationtrack is actively animating an object */
export declare function getObjectAnimated(obj: Object3D): boolean;
