import { Object3D } from "three";
import { Behaviour, GameObject } from "../Component.js";
/** @internal */
export declare class AvatarEyeLook_Rotation extends Behaviour {
    head: GameObject | null;
    eyes: GameObject[] | null;
    target: Object3D | null;
    private brain;
    awake(): void;
    private vec;
    private static forward;
    private currentTargetPoint;
    update(): void;
}
