import { Behaviour } from "../Component.js";
/**
 * Defines how the {@link ViewBox} component applies camera framing adjustments.
 *
 * - `"continuous"`: Camera framing is continuously updated while the ViewBox is active. Use for animated or dynamic ViewBoxes.
 * - `"once"`: Camera framing is applied once when the ViewBox becomes active, then updates stop. Use for initial framing with subsequent user control.
 */
export type ViewBoxMode = "continuous" | "once";
/**
 * [ViewBox](https://engine.needle.tools/docs/api/ViewBox) automatically fits a defined box area into the camera view regardless of screen size or aspect ratio.
 * This component is useful for framing characters, objects, or scenes in the center of the view while ensuring they remain fully visible.
 * You can animate or scale the viewbox to create dynamic zoom effects, cinematic transitions, or responsive framing.
 *
 * [![](https://cloud.needle.tools/-/media/Thy6svVftsIC6Z_wIxUJMA.gif)](https://engine.needle.tools/samples/bike-scrollytelling-responsive-3d)
 *
 * The ViewBox component works by adjusting the camera's focus rect settings (offset and zoom) to ensure that the box defined by the
 * GameObject's position, rotation, and scale fits perfectly within the visible viewport. It supports different modes for one-time
 * fitting or continuous adjustment, making it versatile for both static compositions and animated sequences.
 *
 * **Key Features:**
 * - Automatically adjusts camera framing to fit the box area
 * - Works with any screen size and aspect ratio
 * - Supports one-time fitting or continuous updates
 * - Can be animated for dynamic zoom and framing effects
 * - Multiple ViewBoxes can be active, with the most recently enabled taking priority
 * - Handles camera positioning to ensure the box is visible (moves camera if inside the box)
 *
 * **Common Use Cases:**
 * - Character framing in cutscenes or dialogue
 * - Product showcases with guaranteed visibility
 * - Scrollytelling experiences with animated camera movements
 * - Responsive layouts that adapt to different screen sizes
 * - UI-driven camera transitions
 *
 * - [Example on needle.run](https://viewbox-demo-z23hmxbz2gkayo-z1nyzm6.needle.run/)
 * - [Scrollytelling Demo using animated Viewbox](https://scrollytelling-bike-z23hmxb2gnu5a.needle.run/)
 * - [Example on Stackblitz](https://stackblitz.com/edit/needle-engine-view-box-example)
 *
 * @example Basic setup - Add a ViewBox component to frame an object
 * ```ts
 * const viewBox = new Object3D();
 * viewBox.position.set(0, 1, 0); // Position the viewbox center
 * viewBox.scale.set(2, 2, 2);    // Define the box size
 * viewBox.addComponent(ViewBox, { debug: true });
 * scene.add(viewBox);
 * ```
 *
 * @example Animated ViewBox for zoom effects
 * ```ts
 * const viewBox = new Object3D();
 * viewBox.addComponent(ViewBox, { mode: "continuous" });
 * scene.add(viewBox);
 *
 * // Animate the viewbox scale over time
 * function update() {
 *   const scale = 1 + Math.sin(Date.now() * 0.001) * 0.5;
 *   viewBox.scale.setScalar(scale);
 * }
 * ```
 *
 * @example One-time fitting with user control afterwards
 * ```ts
 * const viewBox = new Object3D();
 * viewBox.addComponent(ViewBox, {
 *   mode: "once", // Fit once, then allow free camera control
 *   referenceFieldOfView: 60
 * });
 * scene.add(viewBox);
 * ```
 *
 * @see {@link CameraComponent} - The camera component that ViewBox controls
 * @see {@link OrbitControls} - Camera controls that work alongside ViewBox
 * @see {@link DragControls} - Alternative camera controls compatible with ViewBox
 * @see {@link SceneSwitcher} - Can be combined with ViewBox for scene transitions
 * @see {@link Context.setCameraFocusRect} - The underlying focus rect API used by ViewBox
 * @see {@link Context.focusRectSettings} - Manual control of focus rect settings
 * @see {@link ViewBoxMode} - The mode type for controlling ViewBox behavior
 *
 * @summary Automatically fits a box area into the camera view
 * @category Camera and Controls
 * @group Components
 * @component
 */
export declare class ViewBox extends Behaviour {
    /**
     * Array of all active ViewBox instances in the scene.
     * When multiple ViewBoxes are enabled, the last one in the array (most recently enabled) takes priority and controls the camera.
     * Other ViewBoxes remain registered but inactive, displayed with a dimmed gizmo color when debug visualization is enabled.
     */
    static readonly instances: ViewBox[];
    /**
     * The reference field of view (in degrees) used to calculate how the box should fit within the camera view.
     * This determines the baseline camera FOV for fitting calculations.
     *
     * **Behavior:**
     * - If set to `-1` (default), the component will automatically use the camera's FOV on the first frame
     * - Should typically match your camera's FOV for predictable framing
     * - Can be set to a different value to create specific framing effects
     *
     * **Example:**
     * If your camera has an FOV of 60° and you set `referenceFieldOfView` to 60, the ViewBox will fit objects
     * as they would appear with that field of view. Setting it to a wider FOV (e.g., 90) makes objects appear
     * smaller, while a narrower FOV (e.g., 30) makes them appear larger.
     *
     * @see {@link CameraComponent} for the camera component and its FOV property
     * @default -1 (automatically uses the camera's FOV on the first frame)
     */
    referenceFieldOfView: number;
    /**
     * Controls how the ViewBox applies camera adjustments.
     *
     * **Modes:**
     * - `"once"`: Applies the framing adjustment once when the ViewBox becomes active, then stops updating.
     *   This is ideal when you want to frame the view initially but allow users to freely zoom, pan, or orbit afterwards.
     *   Perfect for interactive scenes where you want a good starting view but full user control.
     *
     * - `"continuous"`: Continuously updates the camera framing while this ViewBox is active.
     *   Use this when animating or scaling the ViewBox over time, or when you need the framing to constantly adjust.
     *   Great for cutscenes, scrollytelling, or any scenario with animated ViewBoxes.
     *
     * **Example Use Cases:**
     * - Set to `"once"` for: Initial scene framing, product showcases where users explore freely after initial framing
     * - Set to `"continuous"` for: Animated zoom effects, scrollytelling sequences, dynamic camera movements tied to ViewBox transforms
     *
     * @see {@link ViewBoxMode} for the type definition
     * @default "continuous"
    */
    get mode(): ViewBoxMode;
    set mode(v: ViewBoxMode);
    private _mode;
    /**
     * Enables debug visualization and logging for this ViewBox instance.
     *
     * **When enabled, you will see:**
     * - A yellow wireframe box showing the active ViewBox bounds in 3D space
     * - Gray wireframe boxes for inactive ViewBox instances
     * - A red dashed outline on screen showing the projected box in 2D (when using `?debugviewbox` URL parameter)
     * - Console logs for mode changes, FOV settings, and camera adjustments
     *
     * **Tip:** You can also enable debug visualization globally for all ViewBoxes by adding `?debugviewbox` to your URL.
     *
     * @see {@link Gizmos} for the gizmo rendering system used for debug visualization
     * @default false
     */
    debug: boolean;
    /** @internal */
    onEnable(): void;
    /** @internal */
    onDisable(): void;
    private removeUpdateCallback;
    private static readonly _tempProjectionMatrix;
    private static readonly _tempProjectionMatrixInverse;
    private _applyCount;
    private internalUpdate;
    /**
     * Cover fit
     */
    private fit;
    private projectBoxIntoCamera;
    private _projectedBoxElement;
}
