export declare enum PhysicsMaterialCombine {
    Average = 0,
    Multiply = 1,
    Minimum = 2,
    Maximum = 3
}
/**
 * Properties for physics simulation, like friction or bounciness.
 */
export type PhysicsMaterial = {
    bounceCombine?: PhysicsMaterialCombine;
    bounciness?: number;
    frictionCombine?: PhysicsMaterialCombine;
    dynamicFriction?: number;
    /**@deprecated not used */
    staticFriction?: number;
};
export declare enum CollisionDetectionMode {
    Discrete = 0,
    Continuous = 1
}
export declare enum RigidbodyConstraints {
    None = 0,
    FreezePositionX = 2,
    FreezePositionY = 4,
    FreezePositionZ = 8,
    FreezePosition = 14,
    FreezeRotationX = 16,
    FreezeRotationY = 32,
    FreezeRotationZ = 64,
    FreezeRotation = 112,
    FreezeAll = 126
}
export declare enum Axes {
    None = 0,
    X = 2,
    Y = 4,
    Z = 8,
    All = -1
}
