import { Color, ColorRepresentation, GridHelper as _GridHelper } from "three";

import * as params from "../engine/engine_default_parameters.js";
import { serializable } from "../engine/engine_serialization_decorator.js";
import { Behaviour } from "./Component.js";

/**
 * The [GridHelper](https://engine.needle.tools/docs/api/GridHelper) displays a flat grid in the scene for visual reference.
 * Useful for debugging, level design, or providing spatial context.  
 * 
 * ![](https://cloud.needle.tools/-/media/prWArU8xTbgBKWQOvhTOag.gif)
 *
 * **Properties:**  
 * - `color0` / `color1` - Alternating grid line colors
 * - `isGizmo` - When true, only shows when gizmos are enabled
 *
 * @example Add a grid to the scene
 * ```ts
 * const grid = myObject.addComponent(GridHelper);
 * grid.color0 = new Color(0.3, 0.3, 0.3);
 * grid.color1 = new Color(0.5, 0.5, 0.5);
 * ```  
 *
 * @category Helpers
 * @group Components
 * @see {@link Gizmos} for debug visualization
 * 
 * ![](https://cloud.needle.tools/-/media/i5KGKBUQ3iAX9h6o_9EY2w.jpg)
 */
export class GridHelper extends Behaviour {

    @serializable()
    public isGizmo: boolean = false;
    @serializable(Color)
    color0!: Color | ColorRepresentation;
    @serializable(Color)
    color1!: Color | ColorRepresentation;

    private gridHelper!: _GridHelper | null;
    private size!: number;
    private divisions!: number;
    private offset!: number;

    /** @internal */
    onEnable() {
        if (this.isGizmo && !params.showGizmos) return;

        const size = this.size;
        const divisions = this.divisions;
        if (!this.gridHelper) {
            this.gridHelper = new _GridHelper(size, divisions, this.color0 ?? new Color(.4, .4, .4), this.color1 ?? new Color(.6, .6, .6));
            if (this.offset !== undefined)
                this.gridHelper.position.y += this.offset;
        }
        if (this.gridHelper)
            this.gameObject.add(this.gridHelper);
    }

    /** @internal */
    onDisable(): void {
        if (this.gridHelper) {
            this.gameObject.remove(this.gridHelper);
            this.gridHelper = null;
        }
    }
}
