// NEEDLE_CODEGEN_START // auto generated code - do not edit directly #pragma warning disable namespace Needle.Typescript.GeneratedComponents { public partial class FaceFilterEyeBehaviour : Needle.Typescript.GeneratedComponents.FilterBehaviour { public UnityEngine.GameObject @eyeRight; public UnityEngine.GameObject @eyeLeft; public void onResultsUpdated(Needle.Typescript.GeneratedComponents.NeedleFilterTrackingManager @_filter, float @index){} } } // NEEDLE_CODEGEN_END